- Xcom 2 Avatar Mod
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- Xcom 2 Avatar Progress
The Avatar Project is the end goal of the aliens. Figuring out what it is and stopping it comprises most of the plot of the game.
Avatar Progress
The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control. TheAvatar Autopsyis a research project completed through the Shadow ChamberprojectinXCOM 2. It can only be done after all other Shadow Chamber projects are complete. 1 In-Game Description 1.1 Proposal 1.2 Autopsy Commentary 1.3 Project Report 2 Trivia The report code name of 'Primarch', appears to be a reference to the warhammer 40k Universe.
On the Hologlobe, the Avatar Project, once revealed, will take a spot at the top center of the display, where its progress is represented by a bar of 12 paritions, or 'blocks'. This bar will fill when the Aliens make progress on the project, and be drained when XCOM makes progress against the project.
If the aliens manage to fill all 12 blocks, the display is replaced by a countdown timer. If this countdown reaches zero, XCOM will be defeated and the game will end. The timer can be halted(and returned to the normal display) by reducing Avatar progress before the countdown ends.
Reducing Avatar Progress
Each Alien Facility on the map, as well as the Avatar Progress master counter in the Pacific Ocean, will have a number of blocks under it. Those are the blocks which that facility devotes to the Avatar project; destroying an alien facility will eliminate all progress the aliens are getting from that facility.
Furthermore, you can reduce Avatar progress simply by progressing through the plot. The following actions reduce Avatar progress by the stated amounts.
- Steal Blacksite Vial: 1 block
- Steal Forge Stasis Suit: 2 blocks
- Skulljack an Advent officer and kill the resulting Codex: 1 block
- Steal the Psionic Gate: 2 blocks
- Skulljack a Codex and kill the resulting Avatar: 3 blocks
- Completing a covert mission to reduce the Avatar Progress: 2 blocks (requires War of the Chosen)
Xcom 2 Avatar Mod
There seems to be a small amount of micro-managing possible if a Reduction action is completed shortly before timed Avatar progression is made during scanning: if a save shortly before the notification is reloaded, and one of the above actions is possible and completed, it resets the internal timer count, retroactively buying you extra time. In other words: if it takes X amount of time for the aliens to fill a pip on the counter, and you unlock a reductive action in 50% of that time, wait until it's 90% complete before actually doing it, as it will still take X amount of time again for the aliens to catch back up again, making them waste 40% of X amount of time. This may not always work, however.
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Avatar | |
---|---|
Statistics | |
Aim | 85/85/85/85 |
Critchance | 10/20/20/20 |
Defense | 0/10/15/15 |
Health | 25/25/30/35 |
Mobility | 15/15/16/16 |
Will | 150/200/200/200 |
Attributes | |
Weapon | Psionic Repeater (9-10 damage), Avatar Psi Amp |
Abilities | Psi Fortress, Null Lance, Dimensional Rift, Mind Control, Teleport, Avatar Regeneration |
Dodge | 25/25/25/25 |
The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control. Not only would this allow the Elders to escape their atrophying bodies, it would also amplify their psionic powers to a degree that would make them unstoppable. While the Avatars fought in-game are mere prototypes, they are no less dangerous for it.
Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, gravity-defying white hair, a detail-obscuring faceplate, and its own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, into genetic soup, then adding alien and Elder DNA. The ghostly form of the Ethereal inhabiting the Avatar's body can be seen behind it.
Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool and innate health regeneration. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimensional Rift ability and Null Lance to inflict direct AoE damage, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.
Your first encounter with this being will be after you're prompted to Skulljack a living Codex: much like how you encountered the first Codex after Skulljacking an ADVENT Officer, the Avatar will appear in response to this latest objective (and like the Codex 'brain', even if the mission ends with an evac, you recover the corpse automatically). Fortunately, this will be the only 'random' encounter with it.
Xcom 2 Avatar Project Timer
The only other time you'll encounter enemy Avatars in the campaign is in the final room of the final mission. Three alien Avatars will attack you, and defeating them completes the game. In the final mission, you also control an Avatar of your own, inhabited by you, the Commander. This Avatar must survive to the end of the mission.
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Multiple Avatars will also appear in the final missions of each of the Tactical Legacy Pack's mission sets.